
Magnetic Blast Neutral in Ultimate Marvel vs. Capcom 3 (UMVC3) is a versatile and powerful tool for controlling space and pressuring opponents. This move, primarily associated with characters like Magneto, allows players to launch a magnetic projectile that can be used for zoning, combo extensions, or as a mix-up tool. Mastering its neutral application involves understanding its range, speed, and recovery frames to effectively keep opponents at bay while creating opportunities for offensive pressure. Additionally, combining Magnetic Blast with other moves or assists can enhance its utility, making it a cornerstone of strategic gameplay in UMVC3. Whether used defensively to deter approaches or offensively to set up high-damage combos, Magnetic Blast Neutral is essential for any player looking to elevate their Magneto play or counter it effectively.
| Characteristics | Values |
|---|---|
| Move Name | Magnetic Blast (Neutral) |
| Character | Magneto |
| Game | Ultimate Marvel vs. Capcom 3 (UMVC3) |
| Input | 5M (Light Punch) |
| Damage | Varies based on combo placement |
| Block Advantage | -6 on block |
| Hit Advantage | +4 on hit |
| Startup Frames | 7 |
| Active Frames | 3 |
| Recovery Frames | 12 |
| Total Frames | 22 |
| Move Type | Mid |
| Special Properties | - Projectile (can be used for zoning) - Causes crumple on counter hit - Can be used as a combo starter |
| Combo Potential | Can be followed up with air combos on hit, often starting with a jump cancel into a special move like Fly (623M/H) |
| Use Cases | - Poking from a distance - Pressuring opponents - Starting combos - Anti-air (due to its upward trajectory) |
| Counterplay | - Jump over the projectile - Block and punish on reaction due to its negative block advantage |
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What You'll Learn
- Character Selection: Choose characters with magnetic abilities like Magneto or Storm for optimal synergy
- Combo Integration: Incorporate magnetic blasts into combos for extended damage and control
- Assist Setup: Use magnetic assists to lock down opponents and create mix-ups
- Cross-Team Synergy: Pair magnetic characters with others to enhance team pressure and zoning
- Defensive Application: Use magnetic blasts to disrupt opponent approaches and create safe spacing

Character Selection: Choose characters with magnetic abilities like Magneto or Storm for optimal synergy
In the realm of Ultimate Marvel vs. Capcom 3 (UMvC3), harnessing the power of magnetic abilities can be a game-changer, especially when utilizing the Magnetic Blast neutral tactic. To maximize its potential, strategic character selection is paramount. Characters like Magneto and Storm, endowed with innate magnetic powers, offer unparalleled synergy with this technique. Magneto's ability to manipulate metal objects and control magnetic fields complements the Magnetic Blast's properties, allowing for extended combos and enhanced crowd control. Similarly, Storm's mastery over electromagnetism enables her to amplify the blast's effects, creating opportunities for devastating follow-up attacks.
When constructing a team around Magnetic Blast neutral, consider the unique strengths of each character. Magneto's long-range projectiles and aerial mobility make him an ideal anchor, capable of zoning opponents and setting up Magnetic Blast opportunities from a distance. Pairing him with Storm, who excels at close-quarters combat and possesses rapid movement options, creates a dynamic duo that can adapt to various situations. For instance, Storm's "Lightning Ball" assist can be used to extend combos initiated by Magneto's Magnetic Blast, resulting in high damage output and increased meter gain.
A comparative analysis of other characters with magnetic abilities reveals that while they may not possess the same level of synergy as Magneto and Storm, they can still contribute to the overall strategy. Characters like Iron Man, with his repulsor blasts and uni-beam attacks, can provide additional magnetic-based damage, albeit with less precision and control. However, their inclusion may require adjustments to the team's playstyle, as their abilities might not align as seamlessly with the Magnetic Blast neutral tactic.
To optimize character selection, follow these steps: first, prioritize characters with inherent magnetic abilities, such as Magneto and Storm. Next, consider their assist capabilities and how they can enhance the Magnetic Blast's effects. For example, Storm's "Hurricane" assist can be used to control the battlefield, making it easier to land Magnetic Blast hits. Finally, evaluate the team's overall synergy, ensuring that each character's strengths complement the others and contribute to the Magnetic Blast-focused strategy.
In practice, a team composition featuring Magneto, Storm, and a third character with strong combo potential, such as Zero or Dante, can be highly effective. This trio combines magnetic abilities, rapid movement, and devastating combo extensions, allowing for a versatile and aggressive playstyle. When executing Magnetic Blast neutral, remember to time your attacks carefully, as the technique's startup and recovery frames can leave you vulnerable if misused. By mastering character selection and synergy, you'll be able to unlock the full potential of Magnetic Blast neutral in UMvC3, dominating opponents with a combination of magnetic prowess and strategic teamwork.
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Combo Integration: Incorporate magnetic blasts into combos for extended damage and control
Magnetic Blast in UMVC3 is a versatile tool, but its true potential shines when seamlessly woven into combos. By integrating Magnetic Blast into your strings, you can extend damage, control spacing, and create unpredictable mix-ups. This technique demands precision timing and a deep understanding of your character's frame data, but the payoff is significant.
Magnetic Blast's unique property of pulling opponents towards you allows for creative combo extensions. For example, a well-timed Magnetic Blast after a launcher can reset the opponent's position, enabling you to continue the combo with a grounded string or a follow-up special move. This is particularly effective with characters like Doctor Doom, whose projectiles can capitalize on the forced proximity.
Let's break down a practical example using Dante. After a basic combo ender like "Stinger > Gunshot," you can immediately follow up with a Magnetic Blast. The blast will pull the opponent back towards Dante, allowing you to connect with a grounded combo starter like "Rebellion > Sword Rain." This simple integration adds significant damage and keeps the opponent guessing about your next move.
Remember, the key to successful Magnetic Blast combo integration lies in understanding the game's mechanics. Experiment with different characters, practice your timing, and analyze frame data to discover optimal combo routes. Don't be afraid to get creative – the possibilities are vast for those willing to explore.
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Assist Setup: Use magnetic assists to lock down opponents and create mix-ups
Magnetic assists in UMVC3 are a cornerstone of controlling space and dictating the pace of neutral. Characters like Magneto and Doctor Doom offer assists that pull or lock down opponents, creating opportunities for mix-ups and pressure. By leveraging these assists effectively, you can force opponents into unfavorable positions, limit their options, and set up high-damage combos.
Consider Magneto’s Delta Exchange assist, which fires a projectile that pulls the opponent toward you. Pair this with a grounded mix-up, such as a low attack or a cross-up, to capitalize on the forced approach. Alternatively, Doctor Doom’s Plasma Beam assist can be used to lock down a zone, forcing opponents to either block or risk being hit by the beam’s lingering effect. Combine this with a well-timed jump-in or a projectile of your own to create layered pressure.
The key to mastering magnetic assists lies in timing and spacing. For instance, Magneto’s assist should be called when the opponent is just out of your character’s attack range, ensuring they’re pulled into a vulnerable position. Doctor Doom’s assist, on the other hand, works best when placed at a distance that forces the opponent to commit to an approach, allowing you to react with a counter or mix-up. Experiment with different distances and scenarios to find the sweet spot for each assist.
One advanced tactic is using magnetic assists to set up cross-screen mix-ups. For example, call Magneto’s assist while your opponent is in the corner, then immediately dash in for a throw or a high-low mix. This exploits the opponent’s inability to react quickly to the pull, giving you a significant advantage. Similarly, Doctor Doom’s assist can be used to control the center of the stage, forcing opponents to guess whether you’ll approach from the air or the ground.
Finally, be mindful of assist cooldowns and resource management. Overusing magnetic assists can leave you vulnerable if they’re not available when needed. Prioritize situations where the assist guarantees a hit or creates a high-reward mix-up. Practice combining assists with your point character’s strengths to maximize their effectiveness. With precise execution and strategic planning, magnetic assists can become a dominant tool in your neutral game.
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Cross-Team Synergy: Pair magnetic characters with others to enhance team pressure and zoning
Magnetic Blast in UMVC3 is a versatile tool, but its true potential shines when paired with teammates who amplify its strengths. Characters with strong zoning capabilities, like Dante or Doctor Doom, can create oppressive spaces where opponents struggle to approach. By combining Magnetic Blast’s ability to restrict movement with these characters’ long-range projectiles, you force the opponent into a defensive stance, limiting their options and opening up opportunities for mix-ups or high-damage combos.
Consider pairing Magneto with Storm, whose Hailstorm assists provide constant overhead pressure. While the opponent is forced to block the falling icicles, Magneto can use Magnetic Blast to keep them pinned down, preventing jumps or dashes. This synergy not only increases blockstun but also creates openings for Storm’s cross-up setups or Magneto’s own aerial approaches. The key here is timing: activate Magnetic Blast just as the opponent is about to react to Storm’s assist, ensuring they remain trapped in the zoning pressure.
For a more aggressive approach, pair Magneto with characters like Wesker or Vergil, who excel in rushdown. Use Magnetic Blast to restrict the opponent’s movement during a blockstring, then switch to your rushdown character to capitalize on the forced blockstun. Vergil’s Rapid Slash, for instance, can be used to extend pressure after Magneto’s Blast has grounded the opponent, creating a seamless transition that keeps the enemy guessing. This strategy works best in the corner, where movement restrictions are most effective.
However, caution is necessary when relying on this synergy. Overuse of Magnetic Blast can lead to predictable patterns, allowing savvy opponents to bait and punish. To counter this, vary your usage by mixing in neutral jumps or dash-ins during Blast’s cooldown. Additionally, ensure your team composition includes a character who can assist off-screen, like Sentinel or Phoenix, to maintain pressure even when Magneto is not actively controlling the field.
In conclusion, cross-team synergy with Magnetic Blast hinges on understanding your teammates’ strengths and adapting to the opponent’s playstyle. By pairing Magneto with zoning or rushdown specialists, you can create layered pressure that dominates neutral and punishes defensive lapses. Practice timing and variation to maximize this synergy without becoming predictable, and always prioritize team balance to cover Magneto’s weaknesses.
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Defensive Application: Use magnetic blasts to disrupt opponent approaches and create safe spacing
Magnetic Blast in UMVC3 is a versatile tool, but its defensive application often goes underutilized. By mastering the art of magnetic blasts to disrupt opponent approaches, you can dictate the pace of neutral and create advantageous spacing. This technique hinges on precise timing and an understanding of your opponent’s movement patterns.
Consider this scenario: an aggressive opponent rushes down with a mix of dashes and jumps, aiming to close the distance. Instead of relying solely on blocking or retreating, use a well-timed magnetic blast to halt their momentum. The blast’s active frames (typically 12-16 frames, depending on the character) provide a window to push the opponent back, creating immediate space. For example, Magneto’s magnetic blast has a startup of 8 frames, making it a reliable option to counter dash-heavy characters like Wesker or Dante. Pair this with a slight backdash or a jump to maximize distance and minimize retaliation risk.
However, defensive magnetic blasts aren’t just about spacing—they’re about conditioning your opponent. Repeatedly using blasts to disrupt approaches forces opponents to rethink their strategies. They may become hesitant to rush down, giving you more opportunities to control the neutral. For instance, if an opponent consistently jumps in, use a blast to anti-air and follow up with a grounded pressure mixup. Over time, they’ll second-guess their aerial approaches, granting you psychological leverage.
A critical caution: over-reliance on magnetic blasts can be predictable. Opponents may adapt by baiting blasts and punishing on recovery. To counter this, vary your defensive tactics. Mix in empty blasts (canceling into a dash or special move) to keep your opponent guessing. Additionally, be mindful of your character’s blast properties. Characters like Doctor Doom have slower but longer-range blasts, ideal for zoning, while Magneto’s faster blasts are better for immediate disruption.
In conclusion, magnetic blasts are a cornerstone of defensive play in UMVC3. By using them to disrupt opponent approaches and create safe spacing, you gain both physical and psychological advantages. Practice timing, vary your usage, and tailor your strategy to your character’s strengths. Master this technique, and you’ll transform neutral into a game of controlled chaos, where every blast is a step toward victory.
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Frequently asked questions
Magnetic Blast Neutral is a special move performed by the character Magneto in Ultimate Marvel vs. Capcom 3. It is a projectile attack that sends a magnetic blast forward, dealing damage and pushing opponents away.
To execute Magnetic Blast Neutral, press Light Punch (L) while Magneto is on the ground. This move is simple to perform and can be used as a zoning tool or to keep opponents at a distance.
Yes, Magnetic Blast Neutral can be comboed into other moves, especially in close range. For example, you can follow it up with a dash and a heavier attack to extend the combo and maximize damage.
Magnetic Blast Neutral is relatively safe on block, as it has decent pushback and recovery. However, it’s still important to be mindful of your spacing and not overuse it, as opponents can punish predictable patterns.
Advanced players use Magnetic Blast Neutral to control space, mix up opponents, and set up cross-ups. Combining it with Magneto’s air mobility and other specials, like Gravity Squeeze, can create unpredictable pressure and open up defensive opponents.











































